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//! # CRC digest of resource paths
//!
//! The game uses a 32-bit Cyclic-Redundancy-Check (CRC)
//! as a hash-value for a relative path.
//!
//! For details of the calculation, see [`calculate_crc`].
use std::fmt;
use crc::{Crc, CRC_32_MPEG_2};
use serde::{Deserialize, Serialize};
fn normalize_char(b: u8) -> u8 {
match b {
b'/' => b'\\',
b'A'..=b'Z' => b + 0x20,
_ => b,
}
}
const ALG: Crc<u32> = Crc::<u32>::new(&CRC_32_MPEG_2);
/// Hash-Value for a relative path
///
/// ```
/// # use assembly_pack::crc::CRC;
/// #
/// let expected = CRC::from_raw(3741100517);
/// assert_eq!(CRC::from_path("client/res/CDClient.fdb"), expected);
/// assert_eq!(CRC::from_path("client\\res\\cdclient.fdb"), expected);
/// ```
#[derive(Debug, Copy, Clone, Serialize, Deserialize, PartialEq, Eq, Hash, PartialOrd, Ord)]
#[repr(transparent)]
pub struct CRC(u32);
impl CRC {
/// Create a new CRC value from a raw 32-bit integer
pub fn from_raw(value: u32) -> Self {
Self(value)
}
/// Create a new CRC value from a sequence of bytes
pub fn from_path<P: AsRef<[u8]>>(path: P) -> Self {
calculate_crc(path.as_ref())
}
/// Get the raw CRC value
pub fn to_raw(&self) -> u32 {
self.0
}
}
impl From<u32> for CRC {
fn from(value: u32) -> Self {
Self(value)
}
}
impl fmt::Display for CRC {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Display::fmt(&self.0, f)
}
}
/// Calculate the Cyclic-Redundancy-Check for a file path
///
/// The game uses [CRC-32/MPEG-2], transforms all letters to lowercase,
/// replaces slashes with backslashes and appends 4 NULL bytes.
///
/// [CRC-32/MPEG-2]: https://reveng.sourceforge.io/crc-catalogue/17plus.htm#crc.cat.crc-32-mpeg-2
pub fn calculate_crc(path: &[u8]) -> CRC {
let mut crc = ALG.digest();
let mut s = 0;
for (i, b) in path.iter().copied().enumerate() {
let n = normalize_char(b);
if n != b {
if i > s {
crc.update(&path[s..i]);
}
crc.update(&[n]);
s = i + 1;
}
}
crc.update(&path[s..]);
// I have no clue why this was added
crc.update(&[0, 0, 0, 0]);
CRC(crc.finalize())
}