pub struct SceneRef {
pub file_name: String,
pub id: u32,
pub layer: u32,
pub name: String,
}
Expand description
Reference to a scene file
Fields§
§file_name: String
Name of the scene file
id: u32
ID of the scene
layer: u32
0: default, 1: audio
name: String
Name of the scene
Trait Implementations§
source§impl Serialize for SceneRef
impl Serialize for SceneRef
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for SceneRef
impl RefUnwindSafe for SceneRef
impl Send for SceneRef
impl Sync for SceneRef
impl Unpin for SceneRef
impl UnwindSafe for SceneRef
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<I, T> ExtractContext<I, ()> for T
impl<I, T> ExtractContext<I, ()> for T
§fn extract_context(self, _original_input: I)
fn extract_context(self, _original_input: I)
Given the context attached to a nom error, and given the original
input to the nom parser, extract more the useful context information. Read more
§impl<I> RecreateContext<I> for I
impl<I> RecreateContext<I> for I
§fn recreate_context(_original_input: I, tail: I) -> I
fn recreate_context(_original_input: I, tail: I) -> I
Given the original input, as well as the context reported by nom,
recreate a context in the original string where the error occurred. Read more