Struct assembly::luz::core::SceneTransition
source · pub struct SceneTransition {
pub name: Option<String>,
pub points: SceneTransitionInfo,
}
Expand description
Transitions between scenes
Fields§
§name: Option<String>
Name of the transition
points: SceneTransitionInfo
Points of the transition
Trait Implementations§
source§impl Debug for SceneTransition
impl Debug for SceneTransition
source§impl Serialize for SceneTransition
impl Serialize for SceneTransition
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for SceneTransition
impl RefUnwindSafe for SceneTransition
impl Send for SceneTransition
impl Sync for SceneTransition
impl Unpin for SceneTransition
impl UnwindSafe for SceneTransition
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<I, T> ExtractContext<I, ()> for T
impl<I, T> ExtractContext<I, ()> for T
§fn extract_context(self, _original_input: I)
fn extract_context(self, _original_input: I)
Given the context attached to a nom error, and given the original
input to the nom parser, extract more the useful context information. Read more
§impl<I> RecreateContext<I> for I
impl<I> RecreateContext<I> for I
§fn recreate_context(_original_input: I, tail: I) -> I
fn recreate_context(_original_input: I, tail: I) -> I
Given the original input, as well as the context reported by nom,
recreate a context in the original string where the error occurred. Read more