Struct assembly_maps::luz::core::SceneRef
source · pub struct SceneRef {
pub file_name: String,
pub id: u32,
pub layer: u32,
pub name: String,
}
Expand description
Reference to a scene file
Fields§
§file_name: String
Name of the scene file
id: u32
ID of the scene
layer: u32
0: default, 1: audio
name: String
Name of the scene
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SceneRef
impl RefUnwindSafe for SceneRef
impl Send for SceneRef
impl Sync for SceneRef
impl Unpin for SceneRef
impl UnwindSafe for SceneRef
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more