pub enum Action {
    OnAttack,
    OnEnterProximity {
        distance: f32,
    },
    OnChat {
        message: String,
    },
    PlaySound {
        sound: String,
    },
    Chat {
        message: String,
    },
    Smash {
        opacity: f32,
        force: f32,
    },
    Wait {
        delay: f32,
    },
    UnSmash {
        duration: f32,
    },
    MoveToInteractor {
        distance: f32,
    },
}
Expand description

A single action

Variants§

§

OnAttack

When the object is attacked

§

OnEnterProximity

When a player comes close

Fields

§distance: f32

Distance to trigger

§

OnChat

When receiving a chat message

Fields

§message: String

Message to post to chat

§

PlaySound

Play a sound

Fields

§sound: String

GUID ({...}) of the audio

§

Chat

Send a chat message

Fields

§message: String

Message to post to chat

§

Smash

Smash the object

Fields

§opacity: f32

Unclear

§force: f32

Unclear

§

Wait

Wait for some time

Fields

§delay: f32

The amount of time to wait

§

UnSmash

Revert a smashing

Fields

§duration: f32

Unclear

§

MoveToInteractor

Move to the interactor

Fields

§distance: f32

Unclear

Trait Implementations§

source§

impl Clone for Action

source§

fn clone(&self) -> Action

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Action

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<'de> Deserialize<'de> for Action

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Serialize for Action

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

§

impl Freeze for Action

§

impl RefUnwindSafe for Action

§

impl Send for Action

§

impl Sync for Action

§

impl Unpin for Action

§

impl UnwindSafe for Action

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,