Struct assembly_xml::obj::Object  
source · pub struct Object {
    pub version: u32,
    pub minifig: Minifig,
    pub character: Character,
    pub destructible: Destructible,
    pub inventory: Inventory,
    pub level: Level,
    pub flags: Flags,
    pub respawn: Respawn,
    pub missions: Missions,
    pub pets: Pets,
}Expand description
Data for a (player) object <obj>
Fields§
§version: u32Version
minifig: MinifigMinifigure Component
character: CharacterCharacter
destructible: DestructibleDestructible Component
inventory: InventoryInventory Component
level: LevelLevel Progression
flags: FlagsFlags
respawn: RespawnRespawn points
missions: MissionsMissions
pets: PetsPets
Trait Implementations§
source§impl<'de> Deserialize<'de> for Object
 
impl<'de> Deserialize<'de> for Object
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
 
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Object
Auto Trait Implementations§
impl Freeze for Object
impl RefUnwindSafe for Object
impl Send for Object
impl Sync for Object
impl Unpin for Object
impl UnwindSafe for Object
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more