Struct assembly_xml::obj::Object
source · pub struct Object {
pub version: u32,
pub minifig: Minifig,
pub character: Character,
pub destructible: Destructible,
pub inventory: Inventory,
pub level: Level,
pub flags: Flags,
pub respawn: Respawn,
pub missions: Missions,
pub pets: Pets,
}
Expand description
Data for a (player) object <obj>
Fields§
§version: u32
Version
minifig: Minifig
Minifigure Component
character: Character
Character
destructible: Destructible
Destructible Component
inventory: Inventory
Inventory Component
level: Level
Level Progression
flags: Flags
Flags
respawn: Respawn
Respawn points
missions: Missions
Missions
pets: Pets
Pets
Trait Implementations§
source§impl<'de> Deserialize<'de> for Object
impl<'de> Deserialize<'de> for Object
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Object
Auto Trait Implementations§
impl Freeze for Object
impl RefUnwindSafe for Object
impl Send for Object
impl Sync for Object
impl Unpin for Object
impl UnwindSafe for Object
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more