Trait assembly_maps::raw::reader::TerrainReader
source · pub trait TerrainReader: Read {
// Provided methods
fn read_terrain_header(&mut self) -> FileResult<TerrainHeader> { ... }
fn read_terrain_chunk(&mut self) -> FileResult<TerrainChunk> { ... }
fn read_height_map_header(&mut self) -> FileResult<HeightMapHeader> { ... }
fn read_height_map_data(
&mut self,
width: u32,
height: u32,
) -> FileResult<Vec<f32>> { ... }
fn read_color_map_data(&mut self) -> FileResult<Vec<u32>> { ... }
fn read_embedded_file(&mut self) -> FileResult<Vec<u8>> { ... }
}